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| greetings to |bandit| .. in heaven <3 |
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| Burnout_2_Point_Of_Impact_REPACK_READNFO_USA_NGC-MOONCUBE NFO AS PNG BACK |
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>> <> Burnout 2 REPACK <> <<)
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| Origin...: USA NTSC Filename...: M3-BURN2R.RAR |
| Released.: 21, Jan, 2005 GOD / Rars.: 1 / 17x50MB |
| Console..: GAMECUBE Format.....: .GCM |
| Source...: GC Optical Disc Supply.....: That Man |
| Company..: Criterion Studio Store Date.: April 8, 2003 |
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>> Game Info: <<)
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| Burnout 2: Point of Impact is the eagerly anticipated |
| sequel to the award-winning racing game that was praised |
| by consumers and the media for its realistic and |
| dangerous handling and most importantly, its outrageous |
| crashes. |
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| |
>> Release Notes: <<)
| |
| Note, if you've downloaded our previous release of |
| Burnout 2 (Burnout_2_Point_Of_Impact_USA_NGC_MOONCUBE), |
| you can skip this release and download our PPF CRASH FIX |
| instead. |
| We want to apologize about the issues with this game, |
| but also would like to get down to the point on why, |
| because we all know whats about to be blamed without |
| thinking it through. |
| Going through our ripping logs, our old ripper didn't |
| notice the read errors our tools spit out, and the |
| result is, the game crashes on some courses of the |
| championship race (Both Viper and GCSIM),the different |
| checksums were reported with the original dump, so you |
| can forget about doing any kind of "fix" with this |
| image, the files are just bad.... we've examine this and |
| created a PPF fix for our release, and since the release |
| was quite old, we also done a repack of the game, with |
| the garbage wiped out to fit on some mini dvdrs that does|
| not burn full gcm images (ProDisc Memorex, Datasafe). |
| Once again we are sorry for this inexcusable mistake, at |
| least we try to fix it... |
| |
| We hear about the problems with some of our previous |
| releases, the errors were due to a relocation bug with |
| our old tools that doesn't align the data files at their |
| respective boundaries, these errors can be easily fixed |
| using the GCM_WIPER TOOL from LOONYCUBE, which corrects |
| the file alignment. Only some of our releases aren't |
| aligned correctly, and this great tool should fix all |
| known problems. We apologize for the great deal of |
| trouble we've might caused, we've been using our new |
| tools for quite some time now, so it should only apply |
| to certain images that just has the boundaries out of |
| place. |
| |
| |
| To all the visual basic coders with big conhones because |
| they read the Nintendo gamecube SDK files and suddenly |
| know it all, know this (From a guy with a great |
| background ^_^) |
| 1. Garbage is not NOT NEEDED! Its called Garbage for a |
| reason...helps on compression. |
| 2. Gamecube does not read garbage at all so why keep it? |
| (You can have either 'wipe' or 'strip', up to you, use |
| common sense for this one, think which is better...) |
| 3. Whats a good option to strip/wipe? Certainly not the |
| ones avalible to the public, avoid programs that change |
| images more than what needs to be done. Keep in mind the |
| one that just pads all garbage to 0 has bugs of its own |
| with certain games. |
| |
| Our testers had the pleasure of playing this game on |
| both GCSIM and Viper so have fun. Special thanks to |
| HelsAngel for pointing some of the crash points. |
| |
| |
>> Greetings: <<
| |
| STARCUBE |
| |
| Nintendo - Konami - Namco - Capcom - Sega - SCEI |
| Hudson - Square Enix - Hudson - SNK - Tecmo - Irem |
| Rockstar Games |
| |
| All our friends, you know who you are. |
| |
(: :)
>> "Hello Jesse, Come back alive from Iraq!" <<
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