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|                                          greetings to |bandit| .. in heaven <3                                           |
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| Burnout_2_Point_Of_Impact_REPACK_READNFO_USA_NGC-MOONCUBE                                              NFO AS PNG   BACK |
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      ,:::.
      :::::      m o o n c u b e . . .                       . _
    /\`:::'  _______  __________          _______  _____/   /    /   _______
 __/  \  /\_/   _   \_\___   \  \_________\___   \/    /   / ___/_  _\___   \_
      \\/  /    /   .    /   /  .\      /    /___/    /   .  \_   \/   _/
_      \/ . ___/  _/    /  _.    \\    .    /  _.   _/  _/    /  _/    _____
/______|    \_____\________\______\\ _/\_______\________\________\_______\
       |_____\                     \_\                        ...........
          :                            . . . p r e s e n t s  :::::::::::
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          |                                                     `:::::'
          |                                                          |
          >>               <> Burnout 2 REPACK <>                   <<)
          |                                                          |
          |                                                          |
          | Origin...: USA NTSC         Filename...: M3-BURN2R.RAR   |
          | Released.: 21, Jan, 2005    GOD / Rars.: 1 / 17x50MB     |
          | Console..: GAMECUBE         Format.....: .GCM            |
          | Source...: GC Optical Disc  Supply.....: That Man        |
          | Company..: Criterion Studio Store Date.: April 8, 2003   |
          |                                                          |
          |                                                          |
          |                                                          |
          >> Game Info:                                             <<)
          |                                                          |
          | Burnout 2: Point of Impact is the eagerly anticipated    |
          | sequel to the award-winning racing game that was praised |
          | by consumers and the media for its realistic and         |
          | dangerous handling and most importantly, its outrageous  |
          | crashes.                                                 |
          |                                                          |
          |                                                          |
          >> Release Notes:                                         <<)
          |                                                          |
          | Note, if you've downloaded our previous release of       |
          | Burnout 2 (Burnout_2_Point_Of_Impact_USA_NGC_MOONCUBE),  |
          | you can skip this release and download our PPF CRASH FIX |
          | instead.   						     |
          | We want to apologize about the issues with this game,    |
          | but also would like to get down to the point on why,     |
          | because we all know whats about to be blamed without     |
          | thinking it through.                                     |
          | Going through our ripping logs, our old ripper didn't    |
          | notice the read errors our tools spit out, and the       |
          | result is, the game crashes on some courses of the       |
          | championship race (Both Viper and GCSIM),the different   |
          | checksums were reported with the original dump, so you   |
          | can forget about doing any kind of "fix"  with this      |
          | image, the files are just bad.... we've examine this and |
          | created a PPF fix for our release, and since the release |
          | was quite old, we also done a repack of the game, with   |
          | the garbage wiped out to fit on some mini dvdrs that does|
          | not burn full gcm images (ProDisc Memorex, Datasafe).    |
          | Once again we are sorry for this inexcusable mistake, at |
          | least we try to fix it...                                |
          |                                                          |
          | We hear about the problems with some of our previous     |
          | releases, the errors were due to a relocation bug with   |
          | our old tools that doesn't align the data files at their |
          | respective boundaries, these errors can be easily fixed  |
          | using the GCM_WIPER TOOL from LOONYCUBE, which corrects  |
          | the file alignment. Only some of our releases aren't     |
          | aligned correctly, and this great tool should fix all    |
          | known problems.  We apologize for the great deal of      |
          | trouble we've might caused, we've been using our new     |
          | tools for quite some time now, so it should only apply   |
          | to certain images that just has the boundaries out of    |
          | place.                                                   |
          |                                                          |
          |                                                          |
          | To all the visual basic coders with big conhones because |
          | they read the Nintendo gamecube SDK files and suddenly   |
          | know it all, know this (From a guy with a great          |
          | background ^_^)                                          |
          | 1. Garbage is not NOT NEEDED! Its called Garbage for a   |
          | reason...helps on compression.                           |
          | 2. Gamecube does not read garbage at all so why keep it? |
          | (You can have either 'wipe' or 'strip', up to you, use   |
          | common sense for this one, think which is better...)     |
          | 3. Whats a good option to strip/wipe? Certainly not the  |
          | ones avalible to the public, avoid programs that change  |
          | images more than what needs to be done. Keep in mind the |
          | one that just pads all garbage to 0 has bugs of its own  |
          | with certain games.                                      |
          |                                                          |
          | Our testers had the pleasure of playing this game on     |
          | both GCSIM and Viper so have fun. Special thanks to      |
          | HelsAngel for pointing some of the crash points.         |
          |                                                          |
          |                                                          |
         >> Greetings:                                               <<
          |                                                          |
          |                         STARCUBE                         |
          |                                                          |
          |     Nintendo - Konami - Namco - Capcom - Sega - SCEI     |
          |    Hudson - Square Enix - Hudson - SNK - Tecmo - Irem    |
          |                      Rockstar Games                      |
          |                                                          |
          |          All our friends, you know who you are.          |
          |                                                          |
         (:                                                          :)
           >>       "Hello Jesse, Come back alive from Iraq!"      <<
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| ViEW: [ amiga ] [ nfo ] [ dos ] [ n00dle ]  COLOR: [ light ] [ dark ] [ matrix ]                                         |
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