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| Tales_of_Symphonia_READNFO_PAL_GERMAN_NGC-DARKFORCE                                                    NFO AS PNG   BACK |
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                   Tales of Symphonia (c) Namco
  :_                       _ _____________________________________ ____ ___
 o|//_ Release Information \\\
 \/
    Console System.: Nintendo┤s Gamecube   -  Country.......: Pal/Europe 
    Game Type......: RPG                   -  Languages.....: German only! 
    Backup Format..: GCM-Image┤s           -  Size......DVD1: 22 x 5o MB 
    Release Date...: 14.03.2005            -  Size......DVD2: 22 x 5o MB 
    Orginal........: GC Optical Disc┤s     -  Filenames.DVD1: dfc-tos1.xxx
    Tested with....: GC Simulator & L.v1.4 -  Filenames.DVD2: dfc-tos2.xxx
  :_                       _ _____________________________________ ____ ___ 
 o|//_ English Game Info _\\\\ 
 \/ 

   The masterful Tales Of Symphonia takes the RPG to the next level with 
   its Linear Motion Battle System. The system not only lets you battle 
   in real-time, it gives you a chance to play cooperatively with one, 
   two or three friends. If that isn't enough, how does way more than 80
   hours of gameplay strike you?
   
   Features:
   ---------
   * Real-time, 3D battle system with hundreds of combos and spells 
   * Dozens of mini-games and side quests 
   * Flexible character building and storyline-changing decision 
   * Up to four players can cooperate in battle 

   Sylvarant is a dying world. A prophecy, however, tells of the rebirth 
   of the land with the arrival of the Chosen. Young swordsman Lloyd 
   Irving and his friends find themselves in the middle of a quest to 
   return the world to health. What Lloyd and company don't know is that
   their world is the inverse of another. Regenerating their world means
   destroying the other. With a plot with as many twists and turns as a 
   mountain pass, Lloyd and his friends find themselves as both the 
   hunters and the hunted.

   The Battle System 
   Tales Of Symphonia delivers everything you would expect in an epic RPG
   and more. The game has a unique cel-shaded look, with characters 
   crafted by renowned artist Kosuke Fujishima. Most notable to epic fans,
   though, is the real-time Linear Motion Battle System, in which you 
   move your character either vertically or horizontally across the screen
   to launch physical or magic attacks.
   The battle system not only lets you instigate, block and evade attacks,
   it gives you control over how other members of your party fight. Each 
   member of your party can be set to fight automatically, semi-
   automatically or manually. You control every aspect of the battle in 
   manual. With semi-automatic, the computer controls your character's 
   movements but not its actual strike attack. With automatic, you kick 
   back and watch your team go to work. If you're playing by yourself, you
   want to set the rest of your party to automatic. If you're playing with
   friends, set the members of your party to manual so your friends can 
   control them (up to four players can play).
   In addition to the standard melee attack, you can press the B Button in
   conjunction with a direction on the Control Stick to perform a Tech 
   Attack. Tech Attacks can be either spell-based or weapon-based, 
   depending on your character. Most of Lloyd's Tech Attacks are pumped-up
   physical attacks with his sword. His friend Genis casts long-range 
   magic spells, but isn't too handy with a weapon.
   Tech Attacks are the key to winning battles, but they require Tech 
   Points. Your must replenish your TP supply with an item, another spell 
   or by striking an opponent with a weapon in a standard attack (A Button)
   At any time, you can freeze the action to target an opponent, use an item
   from your inventory, command another member of your party to perform a 
   Tech Attack or even reset you and your party members' strategies.

   Character Customization 
   Tales Of Symphonia is so loaded with features that you'll find yourself
   making constant adjustments. Like any good RPG, your characters can find
   and equip lots of weapons, shields and charms. Craftsmen can customize
   your weapons to make them more powerful.
   As the game progresses, your characters earn different titles, which 
   determine what attributes become increased with level ups. Genis, for 
   instance, starts out as a Magic User and quickly earns the titles of 
   Honor Roll, Brotherly Love and Sorcerer. His transformation can result
   in increased hit points, Tech Point capacity or strength.
   Each character has slots for up to four Ex Gems. The gems help with 
   either Technical (magic) or Strike (weapon) Type, and the skills a 
   character learns can change depending on various combinations of x 
   Skills that are activated. EX Combinations that lead to compound skills
   include Strong + Tough and Magical + Spirit. Each gem is associated with 
   an experience level.
   
   On The Road Again 
   During your journeys, you'll meet a lot of people. Several of them will
   need you to go on quests. (Why are villagers so needy anyway?) If you
   ever get confused on what you're supposed to do, go to Synopsis in the
   game menu. A brief description is listed for each chapter, with 
   uncompleted chapters shaded in yellow. 
   In your Items menu, open the Sylvarant Map to pinpoint the locations 
   of towns and landmarks you've found on your adventure. The map will 
   also tell you what items are available at town shops. Most locations 
   have a save point, so save often. The data for each save only takes up
   three blocks of memory so don't feel as if you have to overwrite your
   files. 
   Multilplayer battling takes a bit of getting used to. Although up to 
   four people can participate in battle, the game camera stays focused
   on the main character (player one). The other characters could get 
   stuck fighting off-camera. But if you consider multiplayer 
   functionality as just an added bonus, this won't bother you in the 
   least. You can only battle cooperatively. There is no vs. mode. 
   If Tales Of Symphonia were a novel, it'd be thick enough to crush a
   melon. Because of the extensive backstory, the game is a little wordy
   at first. Once the plot is set in motion, you'll find yourself 
   immersed in an RPG masterpiece
 
  :_                      _ ______________________________________ ____ ___ 
 o|//_ German Game Info _\\\\ 
 \/ 

   Das Reich Sylvarant ist dem Untergang geweiht. So steht es geschrieben.
   Doch die Prophezeiung besagt auch, dass ein AuserwΣhlter kommen wird,
   das Reich zu retten. So kommt es, dass sich der junge SchwertkΣmpfer
   Lloyd Irving mit seinen Freunden pl÷tzlich inmitten eines epischen 
   Abenteuers wiederfindet. Er ist nΣmlich der AuserwΣhlte, der dem Reich
   Sylvarant wieder zu neuem Leben verhelfen soll. Was er und seine Freunde
   jedoch nicht ahnen: Ihre Welt ist nur das Innere einer anderen Welt.
   Und so kommt es, dass jeder Kampf gegen das B÷se auch zum Kampf gegen
   die eigene Existenz wird. Dieser Umstand fⁿhrt dazu, dass die Story im
   Spiel stΣndig eine neue Wendung nimmt und sich die auf 80 Stunden 
   angelegte Spielzeit zu einem nicht enden wollenden Feuerwerk an neuen
   Herausforderungen entwickelt. Jede einzelne Minute ist gespickt mit 
   neuen ▄berraschungen und selbst Lloyd und seine Truppe wissen manchmal
   nicht mehr genau zu unterscheiden, ob sie nun JΣger oder Gejagte sind.
   Tales of Symphonia ist ein berauschendes Werk, das auch als Buch oder
   Film gr÷▀te Chancen auf Erfolg hΣtte. In der Game-Version, in der der
   Spieler direkt ins Geschehen eintauchen und agieren kann, ist es 
   allerdings das Beste, was einem RPG-Fan passieren kann.
   
   Features:
   ---------
   * Echtzeit-3D-Kampfsystem mit hunderten von verschiedenen Combos und
     Zaubersprⁿchen 
   * Zahlreiche Minispiele und Herausforderungen auf NebenschauplΣtzen 
   * Flexible Entwicklungsm÷glichkeiten fⁿr den gewΣhlten Charakter und
     auch fⁿr die gesamte Storyline des Spiels 
   * Bis zu 4 Spieler k÷nnen sich gegenseitig im Kampf unterstⁿtzen. 
     
  :_        _ ____________________________________________________ ____ ___
 o|//_ Note \\\
 \/
   
   Tales_of_Symphonia_Pal_MULTI5_NGC-GP was not Multi5 - it was only 
   Italian - like PirateK mentioned allready in their info! :) 
   Then there was the PirateK release called :
   Tales_of_Symphonia_Pal_SPANISH_READ_NFO_NGC-PirateK which was only
   Spanish - which you promised from the dirname -. heheheh ;)
   So we decided to release this nice title also for the german
   RPG-fans - especially for one! ;) You know which we mean! :)
   
   Running fine with the latest Starcube GC Simulator and 100MBit full
   duplex speed and Starcube Loader v1.4 ... enjoy!
     
  :_                             _ _______________________________ ____ ___
 o|//_ Contact us / Wannat join? \\\
 \/
      >>> Suppliers for unreleased stuff from Asia and Usa needed! <<<
        
     We are also accepting some ftp hq┤s again ... but no .de and .at plz!
                       
           CONTACT US if you think you can contribute something! :)
        
                       ... write to "soon again" ... 
  :_                        _ ____________________________________ ____ ___
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| ViEW: [ amiga ] [ nfo ] [ dos ] [ n00dle ]  COLOR: [ light ] [ dark ] [ matrix ]                                         |
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