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| greetings to mon3{5}y! |
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| Devil_and_Angel_Sky_Battle_NSW-SUXXORS NFO AS PNG BACK |
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______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
..:_________________________________________________________________________:..
: :
| Title : Devil & Angel Sky Battle |
| ------------------------------------------------------------------- |
| |
| Publisher : Pix Arts Platform : Nintendo Switch |
| Developer : Benoit Varasse Origin : eShop |
| Genre : Tabletop Title ID : 010091502A9F8000 |
| Date : October 2026 Format : 05x100MB / NSP |
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:_________________________________________________________________________:
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| Summary |
| ------------------------------------------------------------------- |
| |
| High above the stars, an angel and a devil circle a gleaming board |
| and fight the oldest argument there is - with clouds. |
| |
| Take turns flying around the board's edge, pick a row or a column, |
| and hurl your cloud in from either end. Your cloud lands on the |
| first square and everything in its path slides along one place. Run |
| out of room and the cloud at the far end is shoved clean off the |
| edge, where it bursts in a shower of light. |
| |
| Make a full line of your own clouds - across, down or corner to |
| corner - and you win. |
| |
| The catch is that nothing ever stays where you put it. Every throw |
| your opponent makes can push your careful row apart, or nudge one |
| of your own clouds into a line you never planned. A board that |
| looks lost can turn in a single shove. There are no safe squares, |
| only the ones your rival hasn't reached yet. |
| |
| Two house rules keep the fight moving: nobody may play the same |
| throw three times running, and nobody may answer a throw by shoving |
| the same line straight back. No stalemates, no endless tug of war - |
| just position, pressure and the nerve to commit. |
| |
| Play your way. |
| |
| Set the board up how you like it before each match: |
| |
| - Grid size - 3×3 for a quick knife fight, 4×4 and 5×5 for real |
| strategy, or 6×6 for a long war of attrition. |
| |
| - Board starting fill - begin on an empty board at 0%, or dive |
| straight into the chaos at 30%, 60% or 90% full. |
| |
| - Pick your side - take the angel's white clouds or the devil's |
| thunderheads; your opponent takes the other. |
| |
| - Who plays - each side can be a player or the console, so play |
| head to head, take on the machine, or sit back and watch two AIs |
| fight it out. |
| |
| - Four levels of opponent. |
| |
| Beginner, Rookie, Experienced and Expert. Even the gentlest |
| opponent thinks several moves ahead and sets traps of its own - the |
| harder levels simply stop making mistakes. The Expert sees six |
| moves deep and does not forgive a loose cloud. |
| |
| Features: |
| |
| - One or two players, side by side on the same console. |
| |
| - Four board sizes and four starting fills - sixteen ways to set up |
| a match. |
| |
| - Four difficulty levels with a genuinely thinking opponent. |
| |
| - Diagonals count, on every board size. |
| |
| - Your record against the console is kept for each board size. |
| |
| - Instant rematches - win, watch the board clear, and go again. |
| |
| Languages: English. |
| |
| Notes: Firmware 23.0.0 is required. |
| |
:_________________________________________________________________________:
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| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Bad Karma . Capital . Caravan . Dual Crew Shining |
| Eurasia . Lightforce . Menace . Mode 7 . Nightfall . Oldskool |
| Paradox . Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
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. SUXXORS - Not the best, still better than the rest! Since 2003. .
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