o--------------------------------------------------------------------------------------------------------------------------o
|                                                                                                                          |
|                                        █▀▀▄ █▀▀█ █▄ ▄█     █▄  █ █▀▀▀ █   █ ▄▀▀▀                                         |
|                                        █▄▄▀ █  █ █ ▀ █ ▀▀▀ █ ▀▄█ █▀▀  █ ▄ █  ▀▀▄                                         |
|                                        █  █ █▄▄█ █   █     █   █ █▄▄▄ ▀▄▀▄▀ ▄▄▄▀                                         |
|                                                                                                                          |
|                                                         welcome                                                          |
|                                                                                                                          |
|--------------------------------------------------------------------------------------------------------------------------|
|         ROM-NEWS -> [3DS] [GBA] [GBC] [NDS] [NGC] [NSW] [PS3] [PS4] [PSP] [PSV] [Wii] [WiiU] [XBOX] [X1] [X360]          |
|--------------------------------------------------------------------------------------------------------------------------|
| Star.Wars.Battlefront.II.MULTi7.Update.v1.07.PS4-UNLiMiTED                                             NFO AS PNG   BACK |
`--------------------------------------------------------------------------------------------------------------------------'
            .                    .                            .             |
-|----------|---------------------\---------------------.------.------------|--
 | _____    | __ _______   .       \    __     .   ____  \_____ \___ _____  |
  /     |   |_\     \   |__ \__ _/  \  /  \_ __ \__\       _  /  __/_     \ |
 /      |   |       |   |      |     \/     |      |      / \/  /    \    | |
 \  /|  |   |       |   |      |            |      |     |     /___   |   | .
 .\/ |  |_| |   __  |   |      |            |      |     |     ___/   |   |
     |      |    /  |   |      |            |      |     |    /       |   |
 |   |      |   /   |    \ ___ |     /      |      |     |   /___  __/    |
 |    \__  / \_/    | ___     \| ___/  \___ |  ____|__   | ____ /_______  |
 |       \/         |     \_____\                        |                | |
-|------------------|------------------------------------|----------------|-|--
 |                  .                                    |                |
 .                          - U N L i M i T E D -        .                |
                                                         .                .
                                                                          .
                        P R O U D L Y   P R E S E N T                     .

                  - > Star Wars Battlefront II Update 1.07 < -
_|__________________________________________________________________________|_.
 |                                                                          |
 | DATE......:  06/18                     GENRE.......: Action              | 
 | SOURCE....:  Euro                      PLATFORM....: PS4                 | 
 | SiZE......:  15GB                      REGiON......: Free                | 
 | FORMAT....:  Fake PKG                  LANGUAGES...: DE/EN/ES/FR/IT/PL/RU| 
_|__________________________________________________________________________|_.
 

  Release notes v1.07
  ~~~~~~~~~~~~~~~~~~~
  
  Heroes and Villains Balancing:

  Boba Fett
    We've made a substantial change to the way Boba Fett's jet pack feels when 
    flying. We think you're going to love the increased maneuverability! 
    Furthermore, we improved his efficiency at distance with the EE-3. 
    Previously, it could be frustrating to try to shoot with the EE-3's high 
    dispersion, especially while flying. As a result, we improved the EE-3 in 
    a few areas and we hope this will combine with the jetpack changes to make
    Boba Fett even more fun to use on the battlefront.

    Jet Pack - Jet Pack controllability improved
    EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4
    EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8
    EE-3 - Increased End Damage from 20 to 25
    Increased damage drop-off start distance from 15 to 20 meters

  Iden Versio
    We've heard your feedback that Iden's Droid Stun was very difficult to 
    predict. We've made it much snappier and feel this should be a significant
    improvement to Iden, even though the droid's damage has been slightly 
    reduced.

    Fixed an issue where Iden's Droid Stun didn't give damage on the first 
    attack
    Droid Stun - Reduced the time between the ability activation and shock
    Reduced the damage from 50 to 40

  Bossk
    Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a
    bit while adjusting the animation to make it feel more responsive. We 
    also reduced the damage output of the Explosive Traps as we felt it was a
    bit too high. The Multi-Trap Star Card values were incorrect and the Epic
    Star Card could increase the radius of the damage past what was listed on
    the card. This unintentionally lead to Bossk having very high AoE damage.

    Relby V-10 - Reduced recoil from 5 to 2.2
    Explosive Traps - Reduced damage from 80 to 76 per trap
    Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers

  Rey
    Rey's signature Ability Insight had an incredible range and could go as 
    far as 75 meters when paired with certain Star Cards. This was a bit too 
    much and we've decided to reduce it drastically. We'll monitor how this 
    change affects Rey's performance.

    Mind Control - Reduced Mind Control radius from 20 to 18 meters
    Insight - Reduced Insight radius from 50 to 30
    Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)

  Kylo Ren
    Kylo Ren had two of his Abilities on a 25 second timer, effectively making 
    him less efficient and fun to play than other characters. As such, we 
    reduced the cooldown for Pull and Freeze. We also felt he needed some 
    damage absorption while being close to his targets, so we gave him some
    while Frenzy is active.

    Pull - Reducing Pull recharge time from 25 to 20 seconds
    Freeze - Reducing Freeze recharge time from 25 to 24 seconds
    Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active

  Luke Skywalker
    We heard your wishes to have Luke traverse faster so we increased his 
    sprint speed as much as possible without breaking the animation. Related
    to that update, we decided to push Luke more towards a "Hit & Run" game 
    style. He'll quickly jump into a skirmish and then bounce out to regain
    health before heading off for the next battle.

    Increased Luke's sprint speed by .6 meters/second
    Increased Luke Health from 700 to 750
    Increased Health Regeneration rate from 50 to 110
    Decreased Regeneration delay from 5 to 2.7
    Decreased Max Regeneration amount from 250 to 200

  Emperor Palpatine
    Emperor Palpatine now requires line of sight on his target to trigger 
    damage with his Dark Aura and default Lightning ability. Both abilities 
    will no longer go through obstacles and walls. While we loved the fantasy 
    fulfillment there, the frustration of not knowing what was damaging you
    was too high for us not to act on.

    Lightning - Increased reach of the ability from 12 to 14 meters to 
    compensate for the tighter collision check

  Chewbacca
    Chewbacca had one of the longest stun duration abilities in the game and 
    it made him quite powerful. However, we wanted the stun to be a bit more
    tactical, so we reduced the duration.

    Stun Grenade - Reduced the shock time from 1.6 to 1 second
    Reduced Bowcaster side projectiles explosive damage from 25 to 21
    Reduced furious Bowcaster side projectiles explosive damage from 12 to 10

  Yoda
    Yoda's lightsaber attacks were very weak compared to all other lightsaber
    wielders, so we have increased his attack damage significantly to bring 
    him on par with the others. Additionally, in an effort to make Yoda feel
    more true to character, we've made a change to his Barrier ability. It 
    now will break immobilizing effects upon activation.

    Lightsaber - Increased damage from 80 to 115
    Barrier - Added the functionality to break out of immobilizing effects 
    on activation
    Unleash - Increased energy holding time from 0.7 to 0.9 seconds
    Unleash - Increased angle from 40 to 45 degrees.
    Unleash - Increased first tier damage from 100 to 110, second tier damage 
    from 125 to 130, third tier damage from 150 to 160, and fourth tier damage
    from 175 to 190

  Lando Calrissian
    We felt that Lando needed a boost to increase his effectiveness against 
    lightsaber users. The best tool he had against them had a 25-second 
    cooldown. To combat this, we significantly reduced the cooldown of 
    Disruptor and of Smoke Grenade.

    Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds
    Smoke Grenade - Reduced recharge time from 15 to 14 seconds

  Darth Vader
    We changed how Choke works in order to simplify comprehension for the 
    player that is Darth Vader and for their target. In an effort to also 
    make Darth Vader more "tanky" we granted him a health bonus when 
    activating Focused Rage.

    Focused Rage - Vader now receives 200 temporary bonus health when 
    activating the Focused Rage ability
    Reduced max health from 900 to 800

  Captain Phasma
    We took notice of your feedback regarding the utility of Captain Phasma's
    staff. We are improving it so that it feels faster and more fluid when 
    used.

    Staff Strikes - Increased the animation speed of the ability
    Staff Strikes - Increased the transition speed between each strike
    Increased how quickly Captain Phasma can use her blaster after performing
    a Staff Strike

  Heroes and Villains Bug Fixes:

    Lightsaber closers are deactivated while blinded
    Fixed an issue where you would be in a "stun" state forever.
    The maximum stun duration is now 5 seconds
    Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack
    ability when "For the Hunt" was activated while his Jetpack fuel was 
    depleted
    Luke Skywalker - Epicenter - The ability will now deal the proper amount 
    of damaged when used
    Yoda - Feel the Force - Edited the description of this ability to make it 
    clear that all friendlies will receive a health bonus when used
    Yoda - Enduring the Force - This ability will now apply the proper amount
    of bonus time
    Yoda - Master of the Force - This ability will no longer damage players
    inconsistently and only when released at maximum power
    Finn - Deadeye - The targeting crosshair should be properly removed after
    the ability has been used

  Classes, Special Units, & Infantry Combat:

    The Dodge ability has been proven to be too powerful, which was not our 
    initial intent. Dodging granted far too many benefits like damage 
    reduction, the inability to transition into a hit animation, ignoring 
    lightsaber damage, and the inability to be targeted by lightsaber closers.

    In order to handle this, we added an "unstaggerable" window during a set 
    period of time when you dodge. You will still receive the same benefits 
    during that window, but now you have a narrow time in which to gain those 
    benefits. Now you'll need to time your rolls better and predict attacks.
    While testing these changes, we feel good with the results so far and we
    really hope that you do too. This is a change that we will monitor closely.

    All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that
    can be toggled with a high zoom level through Dual Zoom, where the scope
    glint would always appear when zooming. It now only appears when the
    dual zoom scope is equipped and toggled to its highest magnification 
    level.
    All Troopers have now received two default emotes.
    Reduced the time it takes until you can shoot after executing a melee
    attack
    Assault - Vanguard Shotgun - Lowered start damage per bullet from 14 
    to 12
    Assault - CR2 - Fixed an issue with inconsistent Super Success triggers
    compared to other blasters
    Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made
    for 1.1 patch, from 0.17 to 0.15
    Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage
    from 20 to 16

  Milestones:

  Milestones are now claimed automatically upon completion!

    "Making an Impression" - Changed criteria from 25 to 10 kills
    "Starting Heavy Training" - Changed criteria from 10,000 to 2,500 score
    "Stay True" - Changed criteria from 40 to 20 kills
    "Starting Assault Training" - Criteria changed from "Get 5000 Assist 
    Score with Scan Dart" to "50 Targets Scanned"

  Location Design Balance Changes:

    Kamino - Phase 1 and 3 in Galactic Assault has been made easier for 
    attackers
    Tatooine - In Phase 1 of Galactic Assault we adjusted spawn points, 
    added cover, and tweaked the out of bounds area to make this phase easier
    for attackers
    Hoth - In Phase 2 of Galactic Assault we adjusted spawn points to prevent
    players from being targeted by the AT-AT
    Naboo - Phase 2 of Galactic Assault has had balance tweaks
    Endor - Galactic Assault has extended the fallback timer from 30 to 45
    seconds before the attackers' spawn points are moved forward

  Location Design Bug Fixes:

    Jakku - Fixed an issue in Galactic Assault where the out of bounds
    warning message would not trigger correctly under certain conditions
    Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to
    prevent an exploit where players could circle around the map with the 
    AT-ST
    Jakku - Fixed several collision issues
    Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT
    Orbital Strike to break
    Endor - Fixed a bug in Strike where players could spawn outside the
    combat area
    Crait - Added delay before attacker spawns are moved forward in Galactic
    Assault
    Crait - Fixed several collision issues
    Takodana - Fixed a bug in Galactic Assault that prevented the First Order
    AT-ST from being available in Phase 1
    Hoth - Fixed a bug in Galactic Assault that prevented players from
    passing through doors when retreating during the last Phase
    Kashyyyk - Fixed an issue where players could get stuck between containers
    Kamino - Mobility improvements on platform ledges
    Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas
    Fixed an issue where grenades could fall through the floor on Naboo and
    Kashyyyk
    Fixed various collision issues across all locations
    Fixed issues where players could get outside the intended play areas of 
    various locations
    Fixed an issue where AI units would move through objects in Arcade
    Fixed an issue where environmental fire damage would not cause high 
    enough damage to players standing in it

  General Improvements and Bug Fixes::

    Fixed an issue where players would not receive credits for duplicate star
    cards - Players who encountered this issue previously will retroactively
    be awarded with the proper amounts of credits over time.
    Increased Credit payout for duplicate items
    - Common - From 200 to 300
    - Uncommon - From 400 to 600
    - Rare - From 800 to 900
    - Epic - From 1200 to 3600
    Increased the glow of blaster bolts to make them look more vibrant
    Increased the dismemberment probability of the B1 Battle Droids from 20%
    to 40%
    Reduced the stretched bloom effect for a clearer image
    Improved the glow, thickness, and lighting of lightsabers
    U-Wing - when firing from the gunner position, the gun, muzzle flash, and 
    blaster bolt are now shown properly
    Fixed an issue where the camera would enter a bad state when being the
    target of Darth Vader's Choke
    End of Round - Fixed an issue where the map would sometimes overlap with
    the intro video in Starfighter Assault
    Fixed an issue where the wrong loading screen would be seen when loading
    a level
    Fixed an issue where some menu options would disappear under certain
    conditions
    Fixed an issue where the camera would stutter when spawning in with a
    Hero in Custom Arcade
    Fixed an issue where the AT-RT Repair ability did not work correctly
    Fixed an issue where players would not get the "Heroic Sacrifice" scoring
    event when defeated by a Hero
    Fixed an issue where Darth Vader would not take any damage from Luke
    Skywalker's Push ability if standing near a wall
    Fixed an issue where the AAT would take too much damage when colliding
    with surrounding objects
    Fixed an issue where Turrets and Grenades could inflict damage after the
    round ended
    Fixed an issue where players would not receive Score for grenade kills
    made after their character had died
    Fixed an issue where a friendly First Order AT-ST showed up as an enemy
    on radar
    Fixed an issue where players could survive when knocked down from a
    platform in Heroes vs Villains
    Fixed an issue where players could equip class specific Star Cards to
    other classes
    Tweaked the color-blind settings to make Squad members easier to
    distinguish on the minimap
    Fixed an issue where Brawler boost card didn't refresh some ability cards.
    Fixed an issue where players could force respawn during the Heroes vs
    Villains intro sequence and respawn in a new location
    Reduced the amount of Battle Points you received when attacking the
    objective on Crait with a Ski Speeder
    Fixed an issue where the character would disappear on the client after
    combat rolls
    Fixed an issue in the Campaign where the weapon HUD wouldn't indicate
    when aiming at an enemy
    Fixed an issue where AI troopers in Arcade would constantly melee attack
    each other
    Fixed an issue where Assault troopers in Arcade would attempt to use the
    Scan Dart ability as a regular weapon
    Various bug fixes in Arcade
    Several performance and stability improvements
    Fixed several localization issues
    Various UI improvements and bug fixes
    Trooper Crate cost decreased from 4000 to 3000 Credits

  Known Issues:

    Yoda does not break out of several immobilizing abilities when using
    Presence
    Darth Vader's Punishing Grip Star Card effect is not applied when Choke
    is used
    Finn's targeting marker from Dead Eye will sometimes persist after the
    ability effect has ended
    Emperor Palpatine's first basic and secondary attack deal no damage
    Yoda's Feel the Force Star Card description is incorrect
    Yoda's Master of the Force Star Card does not work as intended
    Rey's Mind Trick ability can affect players further than intended
    Rey's Far Sight Star Card is increasing Insight ability range more than
    specified in the Star Card
    EL-16HFE scope glint does not appear with dual zoom equipped and is
    toggled to the highest magnification
    If you open a crate that grants a duplicate item and it shows the old
    value for credits rewarded, you need to restart your game client. You did
    in fact get the new reward amount, but the client will show the old
    values in the UI until you restart the game.



  Release Info:
  ~~~~~~~~~~~~~
  
  We packed update v1.07 for our release
    

  Notes:
  ~~~~~~
  
  For now, in order to play our rips you will need :
  
      - a PS4 with Firmware 5.05
      - a computer to run the PS4 Exploit Host :
        https://github.com/Al-Azif/ps4-exploit-host/releases

  
  How-to:
  ~~~~~~~

      - Unpack PS4 Exploit Host on your computer
      - Configure your PS4 to use your computer's IP as DNS servers
      - Format your USB drive/key to exFAT
      - Copy our .pkg file to the root of your USB drive/key
      - Plug your USB drive/key to one of the USB ports of your PS4
      - On your PS4, go to 'Settings', 'User's Guide'
      - Start one of the HEN exploits
      - Go to Debug Settings / Game / Package Installer
      - Install our .pkg and start the game
      - Enjoy !
		
_ __________________________________________________________________________|_.
 |                                                                          |
_|__________________________________________________________________________|_.
 | U N L i M i T E D 2017    ----------------------->    N O  L i M i T S   |
.--------------------------------------------------------------------------------------------------------------------------.
| ViEW: [ amiga ] [ nfo ] [ dos ] [ n00dle ]  COLOR: [ light ] [ dark ] [ matrix ]                                         |
`-------------------------------------------------------------------------------------------LOADTiME:o.oo259s---SiNCE-2oo4-'